Zones & World Map

Every region, dungeon, and landmark in MnM — with level ranges, zone types, and notable locations.

28 zones
Night Harbor
Surface

Night Harbor

Lvl 1–50

The primary starting city of Szuur — a bustling port city that never truly sleeps. Home to merchants, trainers, and the City Watch. Most surface races begin their adventure here.

City Watch Barracks, Merchant Quarter, Harbor Docks, Trainer Halls
Night Harbor Sewers (dungeon access)

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Shaded Dunes
Surface

Shaded Dunes

Lvl ??

A sun-scorched desert region of Szuur where ancient ruins jut from shifting sands. New adventurers often begin their journey here, navigating the dunes and uncovering the secrets buried beneath.

Night Harbor (nearby), Ruined Outposts, Desert Shrines
Sand Beetles, Desert Bandits, Scorpions, Dust Elementals

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Sungreet Strand
Surface

Sungreet Strand

Lvl ??

A coastal stretch of Szuur where warm tides meet golden sands. Fishing villages dot the shoreline, and the waters hide both treasure and danger.

Fishing Hamlets, Tidal Caves, Shipwreck Shoals
Sea Crabs, Coastal Pirates, Water Elementals, Merfolk

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Fallen Pass
Surface

Fallen Pass

Lvl 19–44

A treacherous mountain pass in Szuur where ancient fortifications have crumbled. Bandits and worse now claim the ruins as their own.

Ruined Watchtowers, Bandit Camps, Ancient Barricades
Mountain Bandits, Rock Golems, Harpies, Giant Eagles

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Glass Flats
Surface

Glass Flats

Lvl 20+

A vast, eerily flat expanse of Szuur where the ground has been fused into glass by some ancient catastrophe. Strange creatures adapted to the reflective terrain roam here.

The Mirror Oasis, Shattered Spire, Glasswalker Camps
Glass Golems, Mirrorwings, Szuur Nomads, Sand Wyrms

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Blacktide Bay
Surface

Blacktide Bay

Lvl 10–30

A sea cave dungeon on the Calafrey coast, home to the Blacktide Orcs and their pirate fleet. Treasure and danger await those who dare enter.

Pirate Docks, Orc War Camp, Blacktide Vault
Blacktide Orcs, Orc Pirates, Sea Creatures, Blacktide Captain

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Evershade Weald
Surface

Evershade Weald

Lvl 1+

An ancient, perpetually shaded forest in Calafrey where the canopy is so thick sunlight rarely reaches the ground. Starting zone for Wood Elves and Halflings. The Poachers of Calafrey and the Preservers clash here.

Ancient Groves, Preserver Outposts, Poacher Camps
Poachers of Calafrey, Forest Beasts, Corrupted Treants, Fae Creatures

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Scarwood
Surface

Scarwood

Lvl 24–50

A blighted forest in Calafrey where the trees bear deep scars from an ancient war. The Brotherhood of the Wyrm and Cult of the Wyrm both seek power here.

Wyrm Cult Shrines, Scarred Ancient Trees, Hidden Grottos
Brotherhood of the Wyrm, Cult of the Wyrm, Blighted Beasts, Wyrm Cultists

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Keeper's Bight
Surface

Keeper's Bight

Lvl 5+

A rocky coastal region of Calafrey where the Ardent Keepers maintain their vigil. Ancient lighthouses dot the cliffs, and the waters below hide sunken secrets.

Keeper's Lighthouse, Cliff Shrines, Sunken Reliquary
Ardent Keepers (neutral/hostile), Sea Creatures, Cliff Harpies

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Shallow Shoals
Surface

Shallow Shoals

Lvl ??

Warm, shallow waters off the coast of Szuur teeming with sea life and the Islanders who call these waters home. Beneath the tranquil surface lurk dangers from the deep.

Islander Villages, Coral Reefs, Sunken Ruins
Sea Serpents, Razorwings, Islanders of Shallow Shoals, Reef Sharks

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Vale of Zintar
Surface

Vale of Zintar

Lvl 18–50

A hidden valley in Szuur sheltered from the desert winds, home to the Zintari Giants and their ancient stone monuments. Adventurers seek both their favor and their wrath.

Zintari Monoliths, Giant Encampments, Hidden Springs
Zintari Giants, Corrupted Zintari Giants, Stone Sentinels

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Faelindral
Surface

Faelindral

Lvl 1+

The forest city of the Wood Elves (Faelewyn), built among the ancient trees of Calafrey. Starting city for Wood Elves, and a hub for those aligned with nature.

Faelewyn Council, Druid Groves, Ranger Training Grounds, Defenders of Faelindral barracks
Poachers of Calafrey (hostile to city)

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Tel Ekir
Dungeon

Tel Ekir

Lvl 10–35

A partially buried ancient city in the Szuur desert, now inhabited by hostile forces. Its deep levels are said to connect to The Deep below.

Upper City Ruins, The Descent, Ekir Vaults
Szuur Nomads, Sand Elementals, Ancient Constructs, Cult of Kravvin cultists

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Tomb of the Last Wyrmsbane
Dungeon

Tomb of the Last Wyrmsbane

Lvl 3–15

An ancient tomb built to honor the last of the Wyrmsbane warriors. Now overrun by undead and the Denizens who guard its secrets jealously.

Wyrmsbane Crypt, Inner Sanctum, Dragon Reliquary
Denizens of Wyrmsbane Tomb, Undead Warriors, Tomb Guardians, Skeletal Wyrms

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Infested Crypt
Dungeon

Infested Crypt

Lvl 8–16

A crypt on the outskirts of Night Harbor overrun by undead and vermin. A proving ground for young adventurers seeking their first real challenge.

Crypt Entrance, Burial Chambers, Lich's Antechamber
Skeletons, Zombies, Giant Spiders, Crypt Crawlers

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Ancient Crypt
Dungeon

Ancient Crypt

Lvl 12–22

Deeper and older than the Infested Crypt, this ancient burial site holds the remains of Szuur's earliest rulers — and the undead guardians they left behind.

Royal Burial Halls, Ancestor Shrine, Sealed Vault
Ancient Skeletons, Mummy Lords, Spectral Guardians, Crypt Wights

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Fallen Watch
Dungeon

Fallen Watch

Lvl 50+

A once-proud watchtower fortress that has fallen to dark forces. The Iron Emissaries now use it as a staging ground for their operations across Szuur.

Watch Tower, Armory, Commander's Hall
Iron Emissaries, Corrupted Soldiers, Siege Constructs

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Sunken Resort
Dungeon

Sunken Resort

Lvl 29–38

A once-luxurious resort on the Calafrey coast, now partially submerged and overrun. The Azure Veils and other factions compete for control of its remaining treasures.

Grand Ballroom (flooded), Resort Vaults, Underwater Gardens
Azure Veils, Undead Guests, Sea Creatures, Resort Constructs

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Ail'Vorith
Deep

Ail'Vorith

Lvl 1–50

The underground city of the Deep Elves (Ail'trist). A dark, elegant city carved from living rock, lit by magical crystals. Starting zone for the Deep Elf race.

Ail'trist Council Chambers, Crystal Markets, Deep Elf Trainer Halls
Ail'vorith Exiles (hostile faction)

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Underdocks
Deep

Underdocks

Lvl 1–50

A rough-and-tumble underground port city on the shores of the Great Cavern Sea. Starting city for Goblins and Ogres, and a hub for Deep Gnomes.

Dockside Markets, Underdock Garrison, Smuggler's Row
Onyx Outlaw Gang (hostile), Ten Hooks pirates

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Glinting Hollow
Deep

Glinting Hollow

Lvl 38+

A gem-rich hollow in The Deep where the walls glitter with embedded crystals. The Gilded Claw and other treasure-seekers compete for its riches.

Crystal Mines, Gilded Claw Outpost, Hollow Depths
Gilded Claw mercenaries, Crystal Golems, Cave Beasts

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Caves of Irem
Deep

Caves of Irem

Lvl ??

Vast cavern networks in The Deep, home to the Eyes of Old Irem and the Giants of Old Irem. Ancient ruins hint at a civilization that once thrived underground.

Irem Ruins, Giant Encampments, Crystal Grottos
Giants of Old Irem, Razorwings of Old Irem, Cave Crawlers, Eyes of Old Irem cultists

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Great Cavern Sea

DeepLvl ??

A vast underground sea in The Deep, lit by bioluminescent creatures and ancient magical lights. The Naiad and other aquatic beings call these waters home.

Underdocks (nearby), Sunken Temples, Bioluminescent Reefs
The Naiad, Deep Sea Creatures, Underdock Pirates, Mezzatria's Cluster

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Night Harbor Sewers
Dungeon

Night Harbor Sewers

Lvl ??

The labyrinthine sewers beneath Night Harbor. A classic starting dungeon crawling with rats, oozes, and the criminal element that calls the underbelly home.

Sewer Junction, Rat King's Den, Smuggler's Cache
Giant Rats, Oozes, Sewer Bandits, Clan Grimtide Goblins

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Grain Cellar
Dungeon

Grain Cellar

Lvl 32–36

A storage cellar beneath Night Harbor that has become infested with vermin and worse. A classic low-level dungeon for new adventurers.

Storage Rooms, Rat Warrens, Forgotten Passages
Giant Rats, Beetles, Clan Bloodynose Goblins

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Rothold
Dungeon

Rothold

Lvl 30–45

A fortress in The Deep that has been consumed by rot and corruption. The Circle of Spores has taken hold here, and the dungeon pulses with fungal life.

Rothold Gates, Fungal Warrens, Spore Lord's Chamber
Circle of Spores cultists, Fungal Creatures, Rot Elementals, Spore Lords

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Grimtide Sanctum
Raid

Grimtide Sanctum

Lvl 48+

The hidden sanctum of Clan Grimtide, a goblin clan that has grown powerful in the shadows beneath Night Harbor. Their dark rituals have attracted something far worse.

Clan Grimtide Halls, Ritual Chamber, Grimtide Throne Room
Clan Grimtide Goblins, Goblin Shamans, Summoned Demons

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The Hidden Grotto
Dungeon

The Hidden Grotto

Lvl ??

A secret grotto deep in The Deep, accessible only to those who know where to look. What lurks within is known only to those who have ventured inside and returned.

Hidden Entrance, Grotto Depths
Unknown

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